FAQ


Basic


What is Oath?

Oath is a new MMORPG from Ready-Up Studios built with the powerful Unreal Engine 4 and SpatialOS! It features action-based combat with some advanced Social Systems unique to Oath.

When is Oath going to be released?

We will have an approximation after our Kickstarter is released and will let everyone know then.

When is the Kickstarter being released?

We're hoping to get it out by March 31st the latest.

What Game Engine are you using?

Unreal Engine 4.

How are you making an MMO with Unreal Engine?

We use a back-end service called SpatialOS which you can read about here: https://improbable.io/games

How long has the game been in development?

The game has gone through many different development stages, but this current iteration has been in development for 8 months.

How big is the development team?

We currently have 5 employees actively working on the game but are looking to quickly expand if/when the kickstarter is successful.

Are you currently hiring?

Currently no, but after the Kickstarter we would like to expand.

Is the game going to be Pay to Win?

Absolutely not. We will only be selling cosmetics in our in-game store.

How will this game be monetized? (B2P, F2P, Subscription)

Currently the game is planned to be Free-to-Play

Classes


How many classes are there?

There are currently 7 classes. Knight, Berserker, Pyromancer, Cryomancer, Ranger, Rogue, and Guardian. We will be adding a lot more over the course of development.

Are all classes final?

No.

Is this mmo going to have the “Holy Trinity”

“Yes. We currently have Tanks, DPS and Supports.”

Out of the currently posted classes planned, which will be considered support/heals?

”Out of the classes we've added to the game so far the only Support class is Guardian. A few more are planned though.”

Do support classes have a decent amount of damage abilities also?

“Each class will be able to deal damage yes. Some more than others if their class is specifically built for that.”

Are classes planned to have skill trees/talents for player customization?

”Yes we will have some sort of skill/talent tree for each class. We don't want everyone playing the same way. More details about this will be coming later.”

Will there be an option to change classes once we have made our character?

No, you will have to make a new character for each class.

“X” class looks bad in the preview media. What gives?

The game is still in early development. “We'll have new characters, animations and skills so everything will be a lot more fluid when completed.”

Will supports be important for end-game content (raiding or pvp)?

“We want supports to play a big role when it comes to end-game content. There will be some situations where you'll basically require one.”

Will DPS classes be pure DPS classes, or will each class have access to relevant utility?

“There is a high chance” that we will be working on a support class (or classes) based on things like buffs, debuffs, and cc. “But other classes may also have access to some buffs and debuffs.”

PVP


What kind of PvP modes will be available?

Currently there is a PvP arena which can be accessed at any time, as well as a guild system that will allow you to attack guild bases, or attack enemy guild players.

What about open world PvP?

We've been thinking about adding some form of open world PVP system but we haven't decided fully on what we're doing with it yet.

What is a guild base?

“ At the moment as a guild leader you're able to purchase a piece of land which allows you to then build your guild base however you want. If you go to war with another guild you'll be given the option to raid their guild base with your guild members and the enemy guild will have the option to defend.

When raiding you will be able to destroy their walls and other specific buildings which they will then need to spend materials repairing / rebuilding.”

When will we be able to test PvP? How important is PvP to this game?

“We started development with PVP in mind from the start. Some PVP modes will be available the very first alpha test to do exactly that. An arena test mode is also a possibly but if we decide to do something like that we’ll announce it at a later date.”

What kind of combat system will Oath use?

The system seems to be combo-focused. Classes will have access to i-frames and blocks, as well as different gearing options to resist and penetrate CC. Combat will be fast-paced and utilize skill-based mobility. We want to avoid RNG and leave pvp down to skill.

What about ranged classes? They always feel like they have an advantage in pvp.

Some classes will be pure melee, others will be pure range, and some will be a hybrid of the two. “We’ll also be trying our best to make sure there’s a good balance between classes in both PVE and PVP”

Will we have a limited skill bar? How many skills can we use?

“We plan on redesigning the whole UI which includes a customizable skill bar so you can have as many slots as you like.”

How long will fights be? How much TTK (Time to kill)

We are hoping for a healthy middleground, not too long, not too short.

Will there be bracketed / level restricted pvp

“Yes that’s also something we have planned.”

PVE/Crafting


Will this game have end-game PVE?

“Absolutely. That's one of the main things we want to focus on. We want the game to be challenging.”

How will gear/drops work?

The exact progression system does not seem to be fleshed out, so far it seems all gear drops with random stats and there will be ways to increase those stats after obtaining the items

What is crafting in Oath? What will I be able to craft?

“Crafting is going to be a big feature in Oath. You'll be able to craft weapons, armor, food, potions and other important items if you have the required materials. We were also planning on some of the materials having random properties which may increase the chance of you getting a specific stat on a piece of crafted gear etc.”

Does crafting give Experience / Can I level through crafting?

“Crafting gives you crafting experience. It does not level up your class level”

How will we gain crafting materials? / Will there be a profession system?

There will be Woodcutting, Mining, Fishing, Gathering, and Skinning professions to supplement your crafting.

Other


Will my race / class choice impact my starting location?

“Our lore is currently still being worked on but yes, if it's tied with the lore some races may start in different locations. However, we are going to have an option to start at a single spot for all classes, so if you play with friends and are different classes, you can still start together.”

Will there be a way for us to earn cosmetics in-game, possibly by buying them from other players?

There may be a way to earn cosmetics in-game for free, but we will not allow players to sell cosmetics for in-game currency as that could be an element that leads to giving an advantage to players that spend real money.

Will Oath support Linux?

“Unreal Engine 4 has Linux packaging built in so when we release we will have a Linux build as well.”

Does the team have experience playing Action combat games?

“Everyone working on the game has played a large variety of MMOs, a couple of those with action combat yes.”

Are these developers qualified? / Are these hobbists or professionals?

The main two developers have been working in the gaming industry for several years, it’s currently all of our main focus. “Heyo! Our current game programmers both recently have worked at one of the biggest video game publishing/developing companies in Europe for many years. They are both full time on Oath now. We also have 1 web programmer and 1 sysadmin, those two both are working part time for Oath. All met throughout their careers.” -Ethan